Their content has inspired and entertained gamers around the world in — and now, you have a chance to express your appreciation as part of our Adobe Creative Challenge. Use any of your favorite Adobe Creative Cloud tools, including Photoshop, Illustrator, Adobe Spark and more to create a special image honoring your favorite Content Creator nominee.
Share your creative design on Instagram or Twitter between now and November 30 with MadewithAdobeCC, tag AdobeGenCreate and follow the hashtag to see how others are celebrating these creators. A selection of your images will be featured as part of The Game Awards, streaming live on Thursday, December In those instances, there was always a big celebration, and everyone involved could take a breath and enjoy that together.
It's solved! The creative flow is a vital part of the design process. Problems arise when technology bogs down that process, knocking creators out of their flow and setting them back. The latest Intel processors are a must for Nick to get the most out of his creative software and avoid bottleneck issues that disrupt flow. A technology bottleneck for a game developer is like if someone periodically moved the car that a mechanic was trying to fix, never telling them where they put it.
Both of which many creators take for granted, but undoubtedly help them to stay in their flow. We live in a world where finding a reference or an answer to a problem is often in our pocket. I have a garage full of reference books because back when someone would come to me for a World War II-themed project, I would have to go to one of those books to find aircraft symbols and see what the rust looked like on the tanks. You have to pull from these references to make something look and feel accurate.
It's so much faster now. For Nick, speed is a philosophical approach that requires a powerful technical application. The need for fast technology is imperative for staying in the creative flow, and that need is often ignored until after the technology fails to keep up, completely stalling a project. As a big proponent of flow, Nick does all that he can stay in that zone, everything from wearing over-ear headphones to block out noise, to having a backup computer to switch onto in the event that one begins to hitch and slow down.
If a problem takes more than 15 minutes to fix, then Nick will unplug and move to his other machine because for his creative process, staying in that flow is where he as a creator can make his best work. In his tinkering with emerging technologies, Nick predicts that applications within VR environments, especially in 3D modeling, will be significant in game development in the next five years.
But will creators and artists be able to use it? Not all creators have the time it takes to pick something up and learn all about how it works, how to use it, and how to get the most out of it.
Luckily, technology is more readily available and easier for artists to understand, now more than ever. The barrier of entry for creators is shrinking thanks to simple artistic concepts informing the latest digital tools. Not too long ago, computers weren't able to render in real-time, and the existence of that one ability has changed the way we create. Those advancements on the horizon have Nick excited to see how VR and 3D technology changes and simplifies the work of creators like himself are doing.
There are tools out there that allow an artist to manipulate a digital 3D object, much like how you would pull, stretch, and play with a lump of clay.
Someone much smarter than me is going to throw a ton of hardware and processing power at something in this field to make it all seem so much easier and less complex for creators to understand. Nick has been around the block and visited several more, so when he thinks about advice for other creators, the first word that comes to mind is Authenticity.
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