Return of the king pc game download




















With peter Jacksons celebrated Lord Of The Rings trilogy set to reach its climax this Christmas, PC gamers could have been forgiven for feeling a little aggrieved. Whereas EA flooded the consoles with its take on The Two Towers, the PC was harshly neglected, despite surely being the most obvious market for all things bearded.

So while console owners got to mince around as Aragorn, Legolas and Gimli, beating several shades of shit out of the residents of Middle Earth, the PC remained as barren as a New Zealand desert. Admittedly, we did get Vivendi's hasty cash-in Fellowship Of The Ring -based on the book, not the film - but it was a largely shoddy affair that did little to justify the licence. This time round, EA has done the right thing, and The Return Of The King will receive a cross-platform release this November, a good six weeks before the film hits the screen.

Therefore, keen gamers will already be familiar with many of the scenes before they load up on popcorn and bed in at their local cinema for the final instalment. Not only will the game feature actual - and unseen - footage from the film, but the environments are also taken directly from it.

As such, you'll be able to convincingly explore the Paths of the Dead, defend Minas Tirith, and battle Sauron's forces at the Pelennor Fields before final confrontations at the Black Gate and the Crack of Doom. EA has clearly invested a great deal in the licence, something that has guaranteed the game's development team near unprecedented levels of access to the property. This extends as far as the digital assets, as well as voice-overs from the actual actors, and the haunting score composed by Oscar-winner Howard Shore.

The authenticity of Return Of The King isn't in question. What PC owners will be looking forward to discovering is how the undeniably rich universe has been fashioned into a game. And in contrast to the limited number of characters in The Two Towers, this time there will be a total of nine playable and unlockable characters, including Gandalf, Aragorn, Legolas, Gimli, Sam, and Frodo, all looking the part, and of course sounding the part thanks to the involvement of internationally famous film stars.

More than mere hideous replicas, the characters will be able to get stuck into the action in an impressive fashion, interacting with the environments during both melee and ranged combat. As well as punching enemies hard in the face and wielding great big swords, characters will also have the ability to jump and swing from ropes, fire catapults, kick boulders and tweak armpit hair one of these may not be true.

And as is becoming increasingly fashionable, multi-directional attacks will be possible, along with a variety of combos that should help to slay such boss monsters as Shelob. While the emphasis is clearly on action, there will also be some adventure elements and even an RPG-lite system whereby characters can gain new combat attacks, new skills, and weapon upgrades. And although it's not shaping up to be a radical departure from The Two Towers, it will be a bigger game, boasting one extra level for a total of 14, all of which promise to be larger than in the previous title.

The Al has also had an overhaul, and should be a lot more robust, with multiple attacks making for a more challenging experience. We've recently been to Redwood City to see the game in action, and have to confess to coming away mildly impressed.

On the surface, the gameplay seems to largely consist of clubbing enemies about the head and neck, but we're assured that greater depth will become apparent during extended play.

Visually, there can be few quibbles, despite the console origins, with the PC version boasting the obligatory high resolution graphics. EA certainly seems to be making the most of its lucrative licence, and we have to say it looks just like the films.

Except smaller. Depending on the character you pick hairy half-pints included , you'll play through one of three distinct paths with additional detours for determined explorers that overlap to match events in the forthcoming film. But if anything makes this the movie game to keep an eye out for, it's the new two-player cooperative play.

Of all the new features, that one's the most intriguing. Involved, eye-pleasing, majestic--Return of the King's epic scale is simply overwhelming. Sulfur-spewing dragons soar overhead, waves of ores advance beyond the citadel walls, siege engines roll up against ramparts, the camera spins dramatically to capture incoming catapult fire Now I know how the sword hand of royal asskicker Aragorn feels after a hard day's hacking.

Return of the King--due for all systems on November has curled my fingers into blistered claws. But as I sit here soaking in salves and ointments and think back to the 10 hours it took to save besieged Middle-earth, I don't regret debilitating my digits. The plot almost entirely repeats the events of the films, but changes some scenes to match the realities of video games.

The action begins during the Battle of Hornburg, where the Uruk-hai army infiltrated through the outer walls. But suddenly Gandalf appears, for whom he takes control, helping to defeat the invaders. Find out how the convoluted scenario will develop further, and reach the bright ending of the narrative. Each of them has its own special set of skills. But in general, all strikes consist of, familiar to gamers, a weak and strong attack, but with the ability to make dizzying combos, and special moves.

We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. The first part: The first part is a gigantic maze. Though some paths will lead to EXP bonus stones, they also contain spider ambushes. A couple of Orcs also dwell in the lair. The second part: The second part is more straightforward, but harder; there is only one path from this point on, but there are more enemies and more baby spider blockades that need to be separated by a torch.

The objective, which is even simpler than the last, is to get out of the lair into a huge rock arena. The third part: The player must now fight Shelob. She begins with parry-able thrusts, but will occasionally charge into a corner and summon spiders to attack the player.

Described by the developers as a modern version of Gauntlet, The Return of the King is a hack and slash action game played from a third-person perspective. The game is very similar to its predecessor in basic gameplay. Each character has a quick attack which does minimal damage and can be easily blocked, and a fierce attack, which does more damage, but is slower and leaves the player vulnerable to attack.

Only fierce attacks can break enemy shields. Worms W. Each playable character has their own set of combos and attributes.



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