Someday Bob Brainman will be a star, and it will be all thanks to you and your PS2. Sneakers don't sell themselves, son. Hit the drills hard, and someday you'll be wearing your own shoes.
The list below reveals each playbook and included formations. Each defensive formation has its advantages and disadvantages. Some are better geared to stop the run, while others are better suited to shut down the passing game. Using each formation effectively will dramatically improve your defensive game.
The following chart reveals all defensive alignments in NCAA Football 07 and provides advantages and disadvantages for each. The types column refers to the different subsets of each formation.
This generally refers to the placement of certain defenders. For instance, "under" and "over" refer to the placement either left or right of linebackers. A package can keep an impact safety on the field. Tightly packed to counter short yardage and goal line situations. Shift the line and linebackers to plug expected run direction. Watch the play action! Easily burned by a long pass. Even a quick pass if the defense isn't in alignment. Be prepared to audible out of goal line.
Use packages to swap in an impact linebacker if he's off the field. Strong for teams with defensive line depth. Run stopping defense at the line, especially inside runs. Weaker against outside runs unless the defensive ends are especially strong. Runs that penetrate the line can be big gains cause of lack of linebackers. Not a strong pass defense. Standard base defense.
Best if you have a strong line over linebackers and fast ends. Covers inside run well and short to medium passes.
Outside and option run can be difficult without proper linebacker alignment. Four linebackers offer a variety of blitz packages. Best if you have strong linebackers over line.
Good mobility along the line for outside runs and options. Decent against medium pass as linebackers can cover lanes in zone. Beware of pass-heavy offensive sets. You don't want linebackers covering wide receivers! Somewhat susceptible to inside run depending on what your linebackers are doing and their abilities. Use packages to swap in an impact safety if he's off the field. Additional linebackers can protect outside run. Many blitzing options. Strong against runs and short passes.
Only three defensive backs will put a lot of pressure on your corners and safeties. Beware of trip WR sets or greater or play a safer zone defense.
Puts pressure on the quarterback and can defense runs at the line. Lots of blitz opportunities and coverage disguises. Vulnerable to quick passes with so many at the line. Avoid using against pass-heavy formations unless you have the pass rushing skills to get at the quarterback.
Nickel secondary to cover pass plays three WR sets and a good defensive line could still get pressure on the QB. Linebackers can blitz or be in their zone. Can be weak against a run that gets through the line--only a couple linebackers between the ball carrier and secondary. Stay in zone if you think opponent may run. Five defensive backs to cover the pass with three linebackers available to cover run or provide additional pressure on quarterback.
Unless you use some LBs or DBs blitzing, the three man line may not get much pressure on quarterback. Can be vulnerable to inside runs with the lack of line defense. Nickel Normal, Strong, , , Five defensive backs. Added defensive back to protect against the pass. Use against 3 WR sets. Other nickel formations add additional linebackers if your group is particularly skilled or deep.
More vulnerable to run plays. Defensive backs are generally worse tacklers. Dime Normal, Six defensive backs. The removes a defensive linemen and adds a second linebacker. Strongest against the certain passing situations.
Six defensive backs can cover a lot of area, particularly in zone. Use against four and more WR sets. Watch for the run audibles at the line and beware of quarterback scrambles, especially if your defensive backs are in man coverage and moving away from line of scrimmage. Quarter 3 Deep Seven defensive backs. When you're certain your opponent is going to pass! Combine with pass commit at the snap. With so many defensive backs, you are vulnerable to an unexpected run play.
But often you will be in long yardage situations anyhow. Momentum factors in defensive situations as well. You can turn the tide of momentum with a key interception, fumble recovery, or help it along with a crushing quarterback sack.
Return an interception or fumble for a touchdown and the momentum will likely shift completely. Similar to the offensive side of the ball, if you have momentum in your favor, strive to keep it while on defense. Avoid giving up the big play or any points. You don't need to take huge chances; then again, since momentum is on your side, your players are performing with the utmost confidence. If you are on the wrong side of the momentum meter, you may need to take more chances on defense.
Call an extra blitz or two to try and sack the quarterback or force a turnover. Utilize the hit stick on defense to try and jar the ball loose from a careless ball carrier. Keep impact defenders on the field on all formations using packages. Impact players play a big role on defense again this year. As stated before in this guide, each team features three impact players; at least one of those will be on the defensive side of the ball.
Depending on where your impact player lines up, use packages to keep him on the field no matter which defensive formation you choose. An outside linebacker might sit in certain formations; use packages to keep him on the field, especially if he's in the zone.
Use packages when selecting a defensive formation to switch or flip player positions. It's especially useful to ensure an impact defender especially a defender in the zone! The list below reveals some packages and their uses. If an opponent is running or passing heavily to one side to avoid your impact player, flip them!
Important if that's an impact player you'd rather have in the current formation. Useful if that's your impact player.
SS in : Inserts strong safety instead of the free safety. FS in Goal Line : Inserts free safety instead of strong safety. LB Ends : Positions linebackers at the end of the line. Good for teams with depth at the position. There are some new features to the pre-snap and at the snap adjustments on the defensive side of the ball for NCAA Football It's very similar to when you're on offense.
The quarterback surveys the defense to see if the current playcall will work or if it needs adjusting. The defenders also must gauge the offensive formation and make adjustments before the snap to better ensure an effective defense of the called play. Adjust the position of the linebackers to protect against directional runs or to try and free up a blitzing defender.
Both the defensive line and linebackers can shift laterally, tighten up, and spread out. Use the left thumb stick or the directional pad to shift the line or LB left, right, down tighten up , or up spread out. Shift the line or linebackers left or right to guard against an expected outside run in the same direction obviously susceptible to a run in the other direction.
Pinch the line or linebackers in to guard against the inside run or spread them out to protect against the outside run. But pinching inside can open up the outside run and spreading out can open up the inside run.
When adjusting the line or linebackers, using the left thumb stick or the directional pad retains the defensive line or linebackers defensive assignments but simply alters their location. If you use the right thumb stick, it alters the defensive line or linebackers' assignment. Change the defensive line or linebackers' assignments using the right thumb stick after activating Line Shift or LB Shift with the shoulder buttons. You can assign the defensive line to crash left or crash right.
The line will push left or right which can disrupt those running lanes. Assign the defensive line to crash in to pinch the inside run and rush out to help protect against the outside run or the option play. Press the LB Shift shoulder button to change linebacker assignments. Pressing the right thumb stick down changes all linebacker assignments to a blitz; pressing the right thumb stick up changes all linebacker assignments to zone coverage. You may want to alter linebacker assignments when you notice the offense has weak protection on a particular side and the blitzing linebacker may be able to get into the backfield for the sack.
Or you may expect a run in that direction and the linebacker would essentially be in a "run blitz" trying to plug the gap of the expected run play. You may need to call off the blitz and retreat to zone coverage if you suspect a crossing route or quick slant pass play--blitzing linebackers would leave the area open. You can adjust secondary coverage pre-snap.
Shift corners and safeties into press coverage to jam receivers at the line; effective against slower receivers and could shut down quick routes. However, press coverage could get burned by speedy receivers on deeper routes.
Alternatively you could shift the secondary coverage back to protect against the deep ball useful in any long yardage situations. Of course this leaves the shorter passes open. Audible into press coverage to jam receivers at the line. Set up your defensive audibles to counter any expected pass or run situations. Use run stopping and pass stopping defenses in case you need to counter an offensive audible. Be prepared for any situation. The offense a human player for certain may get tricky if you're in Dime coverage.
You can also flip defensive formation with an audible; in case you want to change flip blitzing defenders or coverage assignments.
Additional coverage audibles include showing a blitz and aligning to the offensive formation. Showing blitz can force the offense out of their current play or cause the quarterback to hurry a throw.
It also keeps the coverage close to the line in case there's a run play but could also open the deeper play if the offense doesn't by the fake. Use the align audible to position your coverage against the offensive formations receivers including tight ends to better cover against quicker routes.
Also, when you're in zone defense, your defenders don't automatically align with the offensive personnel. Quickly use the align audible to move into position so you don't tip off that you're in zone coverage.
NCAA Football 07 offers a few new options at the snap of the ball. You can try to "jump the snap" Y button on the to get defensive linemen and blitzing defenders an edge against their offensive counterparts. Hit the button too soon before the snap , though, and your defender will jump offside. Time it correctly and you'll see a "Great Jump" appear at the bottom of the screen. The CPU, especially on Heisman difficulty, is pretty adept at jumping the snap.
Jumping the snap successfully can punish an offensive line. Your defenders will be in the backfield sooner and be in better position for a quarterback sack or a tackle for a loss. Another feature is run and pass commit. At the snap of the ball, move the right thumb stick down to commit to the run or right stick up to commit to the pass. This move is often a high risk reward option. If you call it correctly, you could get the running back behind the backfield or pick off a pass.
But if you get it wrong, you could give up a huge run or pass play more often the pass. Committing to the pass can be very effective on 3rd down and long situations 5 to 6 yards or more. Be very careful committing to the run. Your defenders really pull up and deep receivers gain several steps--making it very easy to connect on a big pass play.
Note the offensive personnel before selecting your defensive formation. You don't want to be caught in Goal Line when the offense sends out five receivers!
Choosing which defender to control can play a big role in a successful defensive series. Make sure you know the defender's assignment.
If he's in man coverage and you decide to blitz, you're going to leave a receiver wide open. You need to follow the player's assignment to maintain your defensive call. There's no rhyme or reason to which player you select. You could be a lineman, a backer, or a secondary defender. You could play as the impact defender or allow the CPU to control him. Pay attention to the assignment! Always check the offensive formation package before selecting defense. You don't want to select 46 when the offense is sending out 5 WRs.
Although the offense could be unpredictable you have to play the odds and line up your best chance to stop the current play call. Become unpredictable through blitzes. Pressure, pressure, pressure! If a computer or human opponent has all day to hit receivers, then they're going to hit receivers! Mix up your blitz packages to keep your opponent's quarterback off guard. Forcing the quarterback to hurry throws is good strategy because it could lead to overthrown receivers or an interception.
If you're faced against an opponent who likes to roll out a lot expect this tactic online , then use corner or nickel back blitzes as well as containment defenses LB Contain, DE Contain. Apply pressure in man coverage defenses because the longer the quarterback has to throw, the more likely the receivers can finally get open.
In zone coverage, you can afford to sit back a bit, especially with a team with a stronger defensive line that can put pressure without extra blitzing defenders. Defenders on the version feature more unique statistics. Make sure you check your favorite team's defenders and examine their abilities in zone and man coverage.
Block shedding is also important, especially for linemen and linebackers. If you're trying to swat the ball as a defender, hold down the swat ball button. You don't press it at the time of the swat; instead, you hold it down and the player will automatically swat when the time is right. For instance, when the pass is in the air, switch to the closest defender and hold down the swat button.
Move the defender in the position to make a play. It works similarly for catching the ball. Corner routes essentially a flipped post pattern where the receiver runs a diagonal route toward the corner have always been a money route in NCAA or Madden.
They're stoppable but it's often dangerous to leave them open. Protect these routes by playing a safety and covering the outside receiver when he breaks to the corner. Players using the corner routes typically roll outside so use containment or blitzes to pressure the quarterback. When selecting your player on defense before the snap, you can hold the button and move the left thumbstick toward that player to select him.
You don't have to hit the button until you finally reach that player. When tackling, concentrate on containment. Instead of always charging the ball carrier, make sure you charge correctly and force the ball carrier to dodge toward other defenders. It's better to keep a ball carrier toward the middle of the field where help is than push the ball carrier outside where there's usually nothing but open field and sideline. Don't forget the impact stick! Use the right analog stick to lay on the big hit.
This is your best chance to cause a fumble--especially damaging if the ball carrier is trying some special moves. If you recover a fumble or pick off a pass, try and get outside toward the sidelines and away from offensive players.
It'll likely be your best chance to score. Don't forget you're now a ball carrier and can try special moves, though don't expect the player to be particularly skilled with them! Help shut down an impact receiver by calling some double-teams. Look for defenses that double X or double Z, for instance.
These formations will double a receiver with a corner and safety. Note that this could of course leave other receivers open! If an opponent is abusing you with flat routes, call plays with linebacker man coverage for the backs or zone coverage that protects the flats like a cover 2 defense.
These top defenders are sorted by overall rating. Other stats include power and finesse moves and block shedding. The linebackers are sorted by overall rating. Other stats include block shedding, pursuit, play recognition, and coverage skills. A skilled secondary is key to shutting down an opponent's aerial attack.
These defenders are sorted by overall rating and include statistics such as play recognition, and skills in man and zone coverage. You may have picked up on tendencies of the CPU but anything goes against another human opponent and that's not always a good thing. You may battle against a quality opponent that attempts to emulate realistic play or face off against the guy who calls the same play every single down. In this section, we've compiled some tips for competing against your online friends and foes.
If your alma mater is the Rice Owls, you may find online play an uphill battle. You should play prearranged games or unranked for comparable competition. The highest ranked teams are certainly fun and there's no denying they're good but these NCAA powerhouses overpower the smaller schools. Watch your team selection and avoid getting rolled over by the guy who only wants to play as the 1 ranked Buckeyes.
Quarterback rollout passing seems pretty effective again this year in last year's version, it was Vince Young rolling out play after play and connecting on deep receivers. Make sure you get pressure on the quarterback. You can't allow these players to run around in the backfield and wait for the open man. Mix up your blitzes. If he's rolling out, call a corner blitz. Play some containment defenses. Like Bryan, I saw no perceivable relationship between a team's mo' regardless of what the new meter read and being able to pull off a big play.
Other loose ends, like iffy collision detection that turns inside runs into a mash-up of bodies and brings down ball carriers without wrap-up animations, left me considering benching this in favor of the current-gen version. It plays a good game of ball, though, thanks to the solid controls and return to a more traditional default camera angle. Actually, the PS2 and Xbox versions offer way more both on and off the field. On special teams, the camera now shifts to the back of your selected defensive player, giving you a much better perspective for blocking field goals and punts.
And on kickoff returns, the camera zooms in a bit too much , making the run to daylight more intense. Campus Legend replaces Race for the Heisman as the main single-player mode, where you'll also be tasked with selecting a major and taking real exams.
If you perform well on these tests, your created player will actually receive a slight stat boost. See, studying can pay off. In terms of sports titles, I've always thought that the more accessible the title was, the better the title was. My theory is that as titles get better, developers learn how to manage the crucial balance between gameplay and simulation.
NCAA Football 07 does just that by giving you a well rounded and feature rich football simulation with great controls as well as a series of mini-games that go beyond a simple football game. Making for some extremely frustrating moments. Fumbles are also extremely common. You'll average about 2 a game if not more. Holding RB doesn't change anything. Combined with the defense's insane ability to get picks, it makes for a really frustrating game. Whats hilarious though is that when you're not turning the ball over, offense is super easy.
You can take an average team and move it all over the field on the 1 defense in the country. But you'll still score less that 20 points because of the turnovers. The option game is the only consistent way to move the ball without worrying about unfair picks, though fumbles still apply. But thats only because the option is overpowered as hell. You are able to pitch the ball with 2 defenders draped all over you. This abuses the defense because once they converge on the QB, he's able to pitch the ball no matter how many defenders are tackling him, giving the ball to a now wide open RB.
You can run nothing but the power option and speed option, and rush for yards. So seriously, don't get It has way too many "throw your controller across the room in frustration" moments.
Some of teh animations and the way the players look is amazing. It is ridiculous to me that the animations have gotten so bad compared to the PS2 days. I also love having all the FCS teams in the game.
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